Move the folder 'LuigiCircuit' to mods>update>圆4>dlcpacksĪdd 'dlcpacks:LuigiCircuit' to mods>update>update.rpf>common>data>dlclist. Plants sort of move more realistically now, except that they are all joined as a single object so they all move together which will be fixed next updateĪdd 'dlcpacks:LuigiCircuit' to mods>update>update.rpf>common>data>dlclist.xml Added water to the little pond / lake thingy (It doesn't have proper physics yet). Added ~fancy~ custom emissive textures for night time. Fixed the map glowing orange at night (mostly). Textures that were supposed to have transparency now do! However, more than the new point system, Mario Kart: Double Dash also added important features that would become mainstays of the future Mario Kart titles. ![]() Now they all have normal maps, specular maps, and all the other things that make textures pretty! This is also the first Mario Kart game to feature live-rendered 3D models for the characters and items, whereas in previous Mario Kart games, the characters and items are pre-rendered sprites. ![]() I'm going to be converting more maps, not just ones from Mario Kart, and would like suggestions on what you would like to see. Super Mario Galaxy: Super Mario Galaxy is a 2007 stage activity experience computer game created and distributed by Nintendo for the Wii and the third 3D game in the Super Mario arrangement. This doesn't require anything like FiveM etc. This is Luigi's Circuit from Mario Kart Wii.
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